Why Are Our Gameplay Options Being Taken Away in MMORPGs?
Why Are Our Gameplay Choices Being Taken Away in MMORPGs?
Yesterday’s subject about solo content material lacking from EQ was a part of an even bigger dialogue I had with an EQ veteran pal. Whereas making an attempt to determine why the devs eliminated the solo content material from the sport, we began discussing MMORPGs typically, and why devs don’t give individuals extra leveling choices typically.
A sport like EQ is predominantly group-based expertise to stage up. Are you able to technically solo? Sure, however at a extreme drawback in nearly each case.
WoW is a sport the place you quest to stage up. Can you continue to monsters for expertise? Sure, however at a severely impractical charge. Curiously, like EQ, the WoW devs modified the sport. I keep in mind enjoying within the first few months of launch and getting most of my expertise 40-60 from grinding mobs. In actual fact, on a couple of server I used to be the primary stage 60 Hunter and I made most of my expertise from grinding — 55-60 was at these ghosts within the winter zone. It was mind-numbing, nevertheless it was environment friendly.
Why not let the participant resolve? If I’m enjoying a MMORPG and I need to solo, let me have my solo choices. If I might reasonably group then give me choices for grouping. If I need to hunt for treasure as a substitute then let that be an choice. Possibly have trying to find treasure come at a value of no expertise, however make it an choice; Simply throwing out ideas.
I would really like MMOs to be about choices and open-ended decisions for journey. The entire ‘greats’ in MMO historical past had been stuffed with openness and selection. UO was a sandbox world with out guidelines or expectations. There wasn’t a “that is what we should always all be doing to advance” mindset. SWG allow you to select a vocation and construct homes, craft weapons, or hunt krayt dragons. EQ, to a a lot lesser extent than the aforementioned sandboxes, nonetheless allow you to select a path of leveling and enjoying your approach.
As a substitute of asking “is is feasible” to present gamers the liberty to play how they need — since we all know it has been carried out — I need to ask “why” isn’t it being carried out anymore. Why do you guys assume our choices are being taken away? An excessive amount of work to get proper? Bucks the themepark pattern? Too area of interest? I’m curious what you assume is the explanation, and whether or not or not you even need decisions in your MMOs.