Path of Exile cancels new lockboxes-within-lockboxes after ‘intensely negative’ feedback
Path of Exile cancels new lockboxes-within-lockboxes after ‘intensely adverse’ suggestions
So let’s play a bit spherical of unhealthy information, excellent news with Path of Exile. Yesterday, with the Blight enlargement not even per week behind us, Grinding Gear Video games introduced the sale of what’s successfully a lockbox inside a lockbox.
“In contrast to a themed Thriller Field, the Salvage Field accommodates microtransactions from all previous bins. It may well yield most microtransactions launched with a themed Thriller Field that weren’t particularly marked as unique to that field. The microtransactions from every new field might be added to the Salvage Field’s reward pool on the level that these microtransactions are added to the shop (one month after their field goes off sale). For instance, the Frontier microtransactions will develop into out there one month from now, and the Carnival microtransactions in 4. A Salvage Field prices 30 factors and by default, accommodates any Frequent (non-exclusive) microtransaction launched in a previous field. The Salvage Field additionally enables you to destroy your duplicate microtransactions to extend the possibilities of getting higher outcomes. Solely microtransactions you might have multiple of might be Salvaged. The extra precious the microtransaction, the extra of a rise to the reward probabilities it grants.”
The participant response wasn’t nice, given the present state of lockboxes within the trade; many of the solely positivity was for the truth that GGG was not less than addressing duplicate gadgets. So right here’s the excellent news: Lower than 4 hours after saying and implementing the brand new system, GGG’s Chris Wilson canceled it outright, citizing “intensely adverse” suggestions.
“Earlier right this moment we launched the Salvage Field, a thriller field that ramps up the worth of its rewards for those who destroy duplicate microtransactions,” he wrote. “Neighborhood suggestions about this function was intensely adverse. We now have eliminated this field from sale. Salvage Packing containers which have already been bought will proceed to operate till consumed.”
We’re going to imagine right here that the type of clear pondering and truthful play that’s gained Path of Exile’s devs our studio of the yr award (and propelled the studio to march on the vanguard of the clear lockbox development) prevailed ultimately.
Sadly, this isn’t remotely the primary time the MMO trade has seen this; SWTOR’s lockboxes-inside-lockboxes have been legendary.