Massively Overthinking: Unpopular MMORPG opinions
Massively Overthinking: Unpopular MMORPG opinions
Unpopular opinions: All of us have them. In truth we’ve so many who it’s a straight up meme. This week’s Massively Overthinking is one I’ve wished to do for some time since generally we want a break from discussing severe stuff.
I’ve requested our workers to summon their very own private high 5 unpopular opinions about MMORPGs and the MMO business – stuff they genuinely, actually imagine however that isn’t broadly shared, so no trolls – simply sizzling takes. I’ll be tremendous dissatisfied for those who don’t put yours down within the feedback too. Dracarys.
Andrew Ross (@dengarsw): The Golden Age of MMOs is gone and by no means coming again. It’s helped generate tech to deal with on-line gaming a lot better and that’s principally the place we’re at now.
Most individuals don’t need a digital world, they simply need a social grinder. Why do you suppose RP servers have at all times been the minority?
Cell gaming is a direct menace to PC gaming, and that threatens conventional MMOs.
Digital actuality nonetheless looks like it might profit the MMO style greater than most different genres as a result of it may add particulars that so improve immersion into digital worlds. The issue is that it looks like even innovators like Nintendo can’t gamify it nicely sufficient, so organized VR RP chat rooms are the most effective we’ve received.
As a lot as we could herald their potential advantages, some individuals have to keep in mind that MMOs shouldn’t be a alternative to your actual life group. They can be utilized to reinforce relationships or create new, context delicate ones, however they’re half of an entire of our actuality.
That’s why we want extra MMO fan conventions!
Andy McAdams: *Casts Spell of Flame Resistance* Min/maxing a personality than speaking about how ‘leet you is the MMO equal of a belief fund child complaining about how arduous they labored to get the place they’re in life. You give your self each doable benefit then brag about the way you beat content material with all the best possible every part. Inform extra about how expert you’re?
In case you are enjoying a sport simply to win, you’re doing it unsuitable. Video games, like life, are all in regards to the journey. If you happen to solely care in regards to the finish, you’re lacking all of the stuff that makes it a sport.
Quick journey trivializes the dimensions of worlds and destroys immersion. The one manner we’ve to expertise how huge a world is thru the time it takes to journey between two factors. Quick journey ruins that and makes in all places really feel tiny and cramped.
I feel Funcom is among the finest MMO studios making video games immediately.
Pay-to-win as an idea is bullshit in MMOs. It’s a designation that folks throw on issues they don’t like so that they have a skinny veneer of a cause to say their dislike is goal as a substitute of only a matter of opinion. In actuality, every part in a cash-shop could be interpreted as pay-to-win by somebody. Depart alone the entire idea of profitable a sport that objectively has no outlined win state .
Brianna Royce (@nbrianna, weblog): Previous-school devs had no concept why they have been profitable again within the day and don’t know recreate the magic now.
Asheron’s Name was a manner higher online game than EverQuest.
Pure DPS is mind-numbingly boring and no MMO so far has solved the issue.
Anyone who says he/she doesn’t play MMOs to play on-line dress-up is mendacity.
Star Wars Galaxies NGE has change into a very nice MMO by the point it sundown.
Most MMO lore and storytelling is completely horrible, and the most effective MMO story in an MMO was some random unedited gem by a complete no person buried in a discussion board a couple of decade in the past.
Mists of Pandaria was WoW’s second-best growth by a complete helluva lot.
Endgame continues to be the worst factor that ever occurred to MMOs, however lockboxes – particularly, the predation and “race to the underside” they characterize and inculcate – are an in depth second.
Carlo Lacsina (@UltraMudkipEX): I don’t like FFXIV’s tales; it at all times performs it protected. Regardless of how “darkish” the story will get, it should backtrack into some type of kumbaya second when everybody’s one way or the other forgiven and we’ve a pleasant protected “reset.” If anybody’s watched the anime Murai-Nikki, it’s received an important plot however the ending is so dangerous as a result of it ends with a “reset.” I hate these type of endings, and it makes going via FFXIV’s questline really feel pointless.
Money retailers are tremendous progressive, and I feel pay-to-win in good video games titles is definitely worth the cash. Full cease, I feel it’s tremendous handy that I can simply work an additional 30 minutes at my job and use that cash to earn a bonus in my favourite sport. I need to emphasize good video games. I received’t be dropping cash on one thing like Kritika: The White Knights as a result of it’s actually poorly designed, like many cell titles. But when it’s a sport like Black Desert On-line, then SHUT UP AND TAKE MY MONEY.
I really like poisonous server chat! I really like how extremely poisonous it may get, how individuals discuss politics like clockwork, how easy questions can result in completely ridiculous tangents, the bizarre issues individuals say, the jokes and just about how everybody enjoying can learn it. I like how full of life it’s and it simply generally is a good break from the grind.
Genderlocking is okay. I do know MMOs are all about customizibility, however a developer’s inventive imaginative and prescient shouldn’t simply be restricted to the world and story they craft. In the event that they really feel sure class or race ought to simply be one gender for the sake of their inventive imaginative and prescient, then by all means! Go for it!
Quake Champions isn’t in style as a result of the sport’s too arduous: Not sufficient individuals play this sport, and I actually suppose it’s as a result of the sport’s too arduous for many individuals!
Chris Neal (@wolfyseyes, weblog): Whereas I’ll contend that characters created expressly for the aim can smother open social places, I nonetheless preserve that ERP just isn’t an terrible factor. Pun not totally meant.
By the way, open social places are essential to group constructing. There’s a cause a number of us wish to construct taverns with in-game housing.
Having the ability to enhance a block stat for a tank class ought to be viable and rewarded. I don’t care about your PvP stability; let’s cease it with shields being an incremental stat booster and really have them block stuff.
The one MMO that made mounts really feel like they have been greater than quick horse pants was Riders of Icarus.
TERA is unmatched in its motion fight mannequin and I want extra video games ripped it off.
I like Dauntless greater than Monster Hunter World solely as a result of it’s 1,000 occasions simpler to seek out individuals to play the sport with in Dauntless than it’s in MHW.
Colin Henry (@ChaosConstant): I’m undecided PvE and PvP even belong in the identical sport, but when they’re in the identical sport, they should be balanced individually. These are two completely alternative ways of enjoying the sport. You’re by no means going to have the ability to stability courses and expertise for each.
Lockboxes are annoying at finest and predatory at worst, however legislating them received’t do any good. Corporations will simply discover discover methods round it and/or invent new (and possibly worse) annoying, predatory issues to place of their video games.
Combo techniques in MMOs are horrible. Combos are simply WoW-style rotations developer made for you, however even much less intuitive.
The subscription-only mannequin just isn’t inherently higher or worse than free-to-play or buy-to-play. All of it will depend on the sport and the choices the studio makes. That stated, the subscription-only mannequin lends itself to extra design issues.
World of Warcraft just isn’t, and presumably by no means has been, the most effective MMO in the marketplace. It was in the correct place on the proper time and it survives solely out of sheer momentum.
Eliot Lefebvre (@Eliot_Lefebvre, weblog): The stigma towards ERP in on-line gaming is a basically immature standpoint borne out of a spot of concern and regressive philosophy, and results in extra predatory communities because of this.
Kickstarter is a horrible alternative for MMO improvement, and the closest factor we’ve to successful story, Star Citizen, is barely even shuffling towards one thing resembling a launch state whereas continuously creeping bigger in scope.
World of Warcraft was a tremendous sport, however World of Warcraft fanboys (and earlier than them, EverQuest fanboys) have accomplished incalculable harm to the discourse surrounding on-line video games and their accessibility.
Folks spend extra time looking for video games that really feel like residence than making video games really feel like houses, which is the most important factor that can not be designed to be repaired.
There’s an excellent cause lots of options individuals get nostalgic for (common open PvP, for instance) received faraway from video games as de rigeur parts.
If content material isn’t going to be seen by not less than 10% of the sport’s playerbase, it was wasted design time.
EVE On-line has made the environment round sandbox video games considerably nastier for no actual acquire.
Worrying vocally about “is that this sport pay-to-win” is paying far too little consideration to what sport design truly offers incentives for, which is a complete lot extra essential.
Justin Olivetti (@Sypster, weblog): Guild Wars 2 has overdone dragons to the purpose that it’s lastly erased any particular awe that these large creatures ought to have. The reply to every part isn’t “extra dragons.” Typically a lot much less is extra.
Avid gamers who’ve burned out on specific MMORPGs change into the worst sorts of hypocrites once they go from loving to hating on a sport simply because they’ve had their fill. You had legitimate causes you as soon as cherished it, even for those who don’t accomplish that now. Come clean with that.
Ultimate Fantasy XIV does, actually, have quite a few flaws, however you received’t hear about them as a result of the group shouts down anybody who dares deliver them up and drive them to confront what they really know. All MMOs, even this one, have points, and also you don’t do that title any favors by ignoring them.
Talking of flawed, sport creators usually are not deities free from criticism. I’ll like and admire what they’ve accomplished up to now and current, however the cults of persona which have sprung up round sure figures (and you already know who they’re) are genuinely disturbing.
I just like the free-to-play mannequin and contend that it’s introduced extra lifespan and a spotlight to titles that will have sunk in any other case.
Mia DeSanzo (@neschria): The subscription mannequin doesn’t assure you a greater group.
Whales pay to maintain your free sport up and operating, so cease complaining in regards to the cash they spend, even when it offers them a bonus.
Unique settings and tales are higher than ones constructed on in style IPs.
The low stage gameplay expertise issues. I’m not going to slog via 40 ranges of crap and grinding to get to “the nice half.”
Nostalgia is a liar. A lot of immediately’s video games are fairly nice, and lots of previous video games stink.
I didn’t suppose I might have 5. My sizzling takes are usually lukewarm at finest.
MJ Guthrie (@MJ_Guthrie, weblog): WoW just isn’t price a second of my time; it isn’t something particular. In truth it was damaging. The truth that it has reigned as the usual depresses me to no finish as a result of it stunted artistic sport improvement for much too lengthy.
The Secret World fight was fairly good. Nice even. I had enjoyable with it (and even wrote a column about that!) I actually suppose the most important downside was the min/maxxers.
Stereotypical tavern RP sucks. It’s not roleplay as a lot as it’s storytelling. If you wish to simply sit down and inform a narrative to everybody, write a e book. If you wish to play a sport, play the sport and roleplay if you are doing that. The very best roleplay is natural as you reside on the earth.
The sport isn’t yours. It doesn’t belong to you. Cease browbeating devs to make it cater solely to you, alongside everybody else who needs one thing totally different. The sport belongs to the devs and the studio. Allow them to make their imaginative and prescient. If it isn’t a monetary success, nicely then it isn’t. If they need suggestions superb, however cease demanding modifications that in the end break it for everybody. Why? As a result of a sport can’t be all issues to all individuals; any sport that tries simply destroys itself.
Endgame is the bane of MMOs. It’s just like the antithesis of what an MMO is. Reaching finish sport sucks as a result of the sport is the journey. Additionally, I don’t give a womp rat’s behind about profitable. Significantly, there is no such thing as a “profitable” in MMOs.
Samon Kashani (@thesamkash): Having the ability to full the very best mythic, epic tier raid doesn’t, by itself, imply you’re nice at enjoying your class.
There isn’t a distinction between somebody who spends 300 hours to get a legendary, elite weapon from somebody who spends $300 to purchase one.
Dueling ought to be a default function for all MMOs.
PvP gamers know their courses (and even different courses) inside and outside higher than gamers who keep away from PvP.
Casuals typically get pleasure from their sport and assist their sport higher than the hardcore gamers.
Tyler Edwards: Oh, man, you needed to open this may of worms, didn’t you? Unpopular opinions are type of my inventory in commerce, however even when we’re limiting ourselves to MMORPG unpopular opinions, I’ve received some doozies. Dons flame resistance gear.
The Secret World had nice fight. Usually I attempt to respectful of different’s opinions, particularly because it pertains to subjective stuff, however on this case I’ll go as far as to say that for those who suppose the fight was dangerous, you’re simply unsuitable, full cease. The massive majority of the criticism I’ve seen is solely not supported by the info. No, builder x5, double customers was not the one rotation. No, it didn’t take 30 seconds to a minute to kill a mob — not for those who had a good construct. I did a prolonged rant on this again when Legends was first introduced.
The furor round lootboxes is massively overblown. I don’t like them, and I don’t purchase them, however they’re in the end fairly innocent. On the absolute worst, lootboxes are a minor annoyance that’s simply ignored. I’ve but to play a sport the place the presence of lockboxes or different comparable mechanics considerably hampered my capability to get pleasure from myself. The issues over “playing” appear to me to easily be puritanism run amok, and actually, I don’t see how that is totally different from video games that count on you to camp for uncommon spawns or kill the identical boss dozens of occasions to get what you need. Why can we see this predatory design as “the nice previous days” and that predatory design as past the pale?
MMOs are so inherently unbalanced and crammed with unfair mechanics that there’s actually no hurt in letting individuals “pay to win.” On the finish of the day, it makes completely no distinction if somebody has higher gear than me as a result of they spent extra time grinding or as a result of they paid money for it. The error was believing that MMOs have been ever a stage enjoying area, or an correct check of ability.
A month-to-month subscription payment stays the greediest and most participant unfriendly enterprise mannequin round. Doesn’t matter what number of a whole bunch of you’ve sunk right into a sport; for those who haven’t coughed up $15 within the final 30 days, say goodbye to your characters. It’s a mannequin that spits within the face of buyer loyalty. At the least once I purchase one thing from a money store, it’s typically mine to maintain till the servers shut.
The gaming business is in an important place. We now have extra and higher video games than ever earlier than, and the present crop of builders and publishers deserve a great deal of respect for his or her arduous work and innovation.